Equipment · Supply & Health

refreshes every 30s

22,276In circulation
9,676Broken43.4%
1,770Listed
106/100Designs forged

62,105 ever forged · 39,829 removed from circulation

Durability & health · by rarity

Brokenness is concentrated in Common 53% of Commons are broken vs 2% of Legendaries. Rarer gear lasts far longer.

Broken 0Low ≤⅓Mid ≤⅔High <100%Full 100%
Common · 15,235 · 68.4%53% broken
Rare · 5,945 · 26.7%25% broken
Epic · 541 · 2.4%23% broken
Legendary · 321 · 1.4%2% broken

Health = durability ÷ max (Common maxes at 2 — so it’s only ever broken, half, or full; Rare 6, Epic 14, Legendary 30). 9,676 of 22,276 items are broken.

Stats boosted

items
Brains9,0994,756 1°
Rep8,8244,587 1°
Grit8,8054,722 1°
Muscle8,3063,791 1°
Hustle8,1743,748 1°

Items boosting each combat stat. Every item has a primary (1°) + secondary boost.

Boost by rarity

1° / 2°
Common+5%+2.5% 2°
Rare+10%+5% 2°
Epic+15%+7.5% 2°
Legendary+20%+10% 2°

Boost size is fixed by rarity. Rarer gear hits harder and lasts longer.
Shop by stat on Gear →

Rarity × slot

DefenseHeadChestHandsFeetLoot
Common
5,025
3,408
2,432
2,129
1,969
272
Rare
1,651
1,433
1,012
936
784
129
Epic
198
101
80
66
65
31
Legendary
67
74
52
62
60
6

Live items by rarity and equip slot. Cell shade = that rarity’s hottest slots.

Most in circulation

survival
Lookoutsdefense2,88629%
Fedorahead2,02840%
Alarmsdefense1,39538%
Bulletproof Vestchest1,25233%
Barricadesdefense1,22735%
Gas Maskhead96538%
Brass Knuckleshands94741%
Night-Vision Goggleshead94436%

106 of 100 designs in circulation. Survival = still in circulation ÷ ever forged.

Removed from circulation

39,829
removed from circulation
64.1% of all 62,105 ever forged · mostly Common

Items leave circulation when they break beyond repair, or when they’re consumed (merged) to craft a higher rarity. The API reports these together — a broke-vs-merged split is a pending data add.

Most destroyed

Lookoutsdefense7,036
Fedorahead2,982
Bulletproof Vestchest2,490
Alarmsdefense2,313
Barricadesdefense2,264
CCTVdefense2,192
Night-Vision Goggleshead1,684
Gas Maskhead1,608

Live from The Syndicate. Equipment are compressed NFTs (Bubblegum) under collection urModKQv; in-game destroyed/merged items keep their cNFT, so circulation & sink come from game state, not the chain.