Equipment · Supply & Health

how much gear exists, how healthy it is, and its supply over time

live · checks every 30s

78,796In circulation
26,398Brokenof circulating
6,265Listed
125Designs in circulation
232,298Removed from circulation

311,094 ever forged · 125 of 25×4 possible item designs seen in circulation

Durability & health · by rarity

Brokenness is concentrated in Common — 48% of Commons are broken vs 9% of Legendaries. Rarer gear lasts far longer.

Broken 0Low ≤⅓Mid ≤⅔High <100%Full 100%
Common · 41,632 · 52.8%48% broken
Rare · 30,730 · 39.0%19% broken
Epic · 3,042 · 3.9%17% broken
Legendary · 3,264 · 4.1%9% broken

Health = durability ÷ max (Common maxes at 2 — so it’s only ever broken, half, or full; Rare 6, Epic 14, Legendary 30). 26,398 of 78,796 items are broken.

Usable supply by day — rises as pieces are crafted, dips as they break (durability 0), burn or merge.

Supply over time · Epic & Legendary

usable
Epic · 2,522 usableLegendary · 2,969 usable

By item — each piece over time

Bulletproof Vestchest
155epic185leg
Night-Vision Goggleshead
138epic191leg
Fedorahead
148epic168leg
Tactical Rigchest
114epic146leg
Shock Gloveshands
97epic152leg
Gauntletshands
107epic141leg
Combat Bootsfeet
102epic127leg
Gas Maskhead
107epic122leg
Rocket Bootsfeet
89epic137leg
Bomb Suitchest
96epic125leg

Stats boosted

items
Brains33,85118,691 1°
Grit32,80417,746 1°
Muscle31,39815,341 1°
Hustle30,13613,846 1°
Rep29,40313,172 1°

Items boosting each combat stat. Every item has a primary (1°) + secondary boost.

Boost by rarity

1° / 2°
Common+5%+2.5% 2°
Rare+10%+5% 2°
Epic+15%+7.5% 2°
Legendary+20%+10% 2°

Boost size is fixed by rarity. Rarer gear hits harder and lasts longer.
Shop this gear by stat boost →

Rarity × slot

HeadDefenseChestHandsFeet
Common
10,820
11,687
6,960
6,424
5,741
Rare
7,363
5,372
6,423
5,898
5,674
Epic
668
630
639
560
545
Legendary
722
483
738
657
664

Live items by rarity and equip slot. Cell shade = that rarity’s hottest slots.

Most in circulation

survival
Fedorahead7,15231%
Lookoutsdefense5,38726%
Bulletproof Vestchest4,45123%
Night-Vision Goggleshead4,34722%
Barricadesdefense3,71926%
Brass Knuckleshands3,65727%
Gas Maskhead3,49923%
Alarmsdefense3,33929%

125 of 25×4 possible item designs seen in circulation. Survival = still in circulation ÷ ever forged.

Removed from circulation

232,298
removed from circulation
74.7% of all 311,094 ever forged · mostly Common

Items leave circulation when they break beyond repair, or when they’re consumed (merged) to craft a higher rarity. The API reports these together — a broke-vs-merged split is a pending data add.

Most destroyed

Fedorahead15,575
Night-Vision Goggleshead15,320
Lookoutsdefense15,151
Bulletproof Vestchest14,547
Shock Gloveshands12,007
Gas Maskhead11,684
Steel-Toe Bootsfeet10,913
Barricadesdefense10,771

Live from The Syndicate. Equipment are compressed NFTs (Bubblegum) under collection urMod…KQv; in-game destroyed/merged items keep their cNFT, so circulation & sink come from game state, not the chain.